Skip to main content

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Import full body motion capture into Cartoon Animator with a webcam, Plask, and 3DXchange.

Last month I reviewed Plask, a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage.

At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out.

However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's 3DXchange, to Cartoon Animator that is relatively easy to follow and works well.

Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it.

Creating Your 3D Motion Capture File in Plask

I'm not going to do a detailed run down of how to do this as I mostly covered it in my previous article Plask - Free, Brower Based, Motion Capture Using Only a Webcam. It's not a difficult process to learn from Plask's own, very concise video tutorials. Will take you about ten minutes.

Whether you create your 3D motion file from a webcam capture or a prerecorded video doesn't matter. All you need to know is that your final motion file needs to be exported from Plask as a .FBX file (as I described in my previous article).

Convert Your .FBX File to a .rlMotion File with 3DXchange

Freedom Arts uses 3DXchange 7 (Pipeline) in his tutorial but I managed fine with the Pro version. Critical to this process is downloading Freedom Arts free Plask Mocap Mannequin.iAvatar file, a special 3D character file that (I presume) is properly mapped to the motion component of the .FBX files Plask creates.

Once you have this file downloaded, open 3DXchange and drag it into the main stage window.

Next, make sure you can see the Motion Library window in the right hand Modify panel. Drag your .FBX file over the Motion Library window. Click okay to the Characterization Profile window that comes up.

Import the Plask Mocap Mannequin and your Plask .FBX motion file into 3DXchange..
Import the Plask Mocap Mannequin and
your Plask .FBX motion file into 3DXchange.

At this point you can preview your motion in 3DXchange by selecting it in the Motion Library window and clicking the Play button on the player (below the stage area).

Next, under the Motion Library window click the Add All to Perform Button. You'll see your motion is now listed in the Perform Editor Window, below the buttons.

In the Perform Editor window click once on the name of your motion and rename it to something more meaningful (this step may be optional but Freedom does it in his tutorial).

From the File Menu select Export... (or click the Export Button).

In the window that opens make sure only the Export Animation box is ticked. You may want to change the file Destination to other and browse to the folder you want to save the file in for easier locating later (make sure you choose Export rlMotions.

Click the OK button.

Exporting the motion capture as an rlMotion file in 3DXchange..
Exporting the motion capture as an rlMotion file.

At this point the .rlMotion file you have saved can be used with both characters in iClone7 and Cartoon Animator 4. In the case of iClone7 it's as simple as dragging the motion file onto a character on the stage.

Importing your rlMotion File into Cartoon Animator.

In Cartoon Animator 4 .rlMotion files can be applied to G1, G2, and G3 characters.

G1 characters are converted to single angle G2 characters when added to the stage (this is how CA4 maintains its backward compatibility with G1 characters). Therefore importing .rlMotion files into CA4 is exactly the same for G1 and G2 characters. 

Simply place your G1 or G2 character on the stage. Then drag'n'drop your motion file onto the character. The motion will be added to the 2D Motion track in the timeline where you can make further edits.

G3 Characters are handled very differently. First select your G3 Character on the stage. Go into the Animation menu and select Import 3D Motion. The Import 3D Motion window will open. From here use the file finder across the top of the window to locate and import your .rlMotion file. Alternatively you can drag'n'drop the motion file onto your character and the Import 3D Motion window will open with the file already loaded.

Now all you need to do is play around with the settings, preview how they look. When you are happy with how everything looks click the Apply to Timeline button to commit your motion to the timeline. It will be added to the character's Motion track in the timeline.

How to import a .rlMotion file into Cartoon Animator for G1, G2, and G3 Characters.
How to import a .rlMotion file into Cartoon Animator for G1, G2, and G3 Characters.


---o ---o--- o---

Many thanks must go to Freedom Arts for making this possible with his Plask MoCap Mannequin Avatar for 3DXchange. While it would be more ideal to export .rlMotion files directly from Plask, this is a great workaround.

If you already have iClone7 there's a good chance you purchased a bundle that included 3DXchange. If you don't there's some consolation in knowing that 3DXchange Pro will do the trick which, at USD$199.00 is less than half the price of 3DXchange Pipeline ($499.00). I strongly suggest keeping an eye out for sale prices.

On the plus side, Plask teamed with 3DXchange Pro is still the cheapest way, by a long shot, to get full body motion capture animation into Cartoon Animator.

Comments

Post a Comment

This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Review: Animaker - 10X Better than other Online Animation Video Making software (#DIY)... or is it?

Animaker's bold claim, right on its homepage is that it's  10X Better than other Online Animation Video Making software (#DIY). Also featured on their homepage is a cool promotional video that's dynamic, full of charming lip synced characters, with high quality animation that matches perfectly to the story being told. If I could make anything even half as good with their studio, I'll at least buy that they're better than most of their competitors. Let's see if they live up to their tagline 'Animated Videos, Done Right!' Animaker is a flash based, cloud animation studio application that gives you access to an entire library of thousands of characters, props, backgrounds, sounds and more, to create almost any kind of 2D animated video. In fact they make the bold claim that theirs is the largest animated library in the world of any similar online application (it's not... or if it actually is, it's not as versatile as other comparable librari...

The Family Guy Method - Animating Talking Hand Gestures in Cartoon Animator

Once you start getting into character animation you learn pretty quickly that people don't just speak with their mouths. Hand gestures and movements play a pretty important part of how people communicate too. The problem is, animating hand gestures and movements is extremely time consuming... and who knows what gestures and movements should be used and when? In Reallusion's Cartoon Animator I use pre-animated talking character motions that I chop and move gestures around so the arm and hand movements 'feel' right based on my own understanding of body language (and I also act out dialogue to get a sense of what arm and hand movements I might make with what's being spoken). Recently I came across a video by the creator of Culpamland Extra , an online animated series, in which they briefly outlined how they animate talking using the Family Guy Method. I'd never heard of this, and if you try to search for it online you'll be hard pressed to find anything. So I...

Review: Headshot Plugin for Reallusion's Character Creator 3

Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I...

Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and...

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp...