Skip to main content

Tips on How to Create Background Scenes in Reallusion's Cartoon Animator Using Your Content Library

This background is made from a mix of props from six different content packs.
This background is made from a mix of
props from six different content packs.

One of Reallusion Cartoon Animator's selling points is that it can speed up your animation workflow with its time saving features. Among those features is the software's Content Library, a collection of premade, characters, props, scenes, motion files, and more, that either came with the application or you've added with purchases from Reallusion's Content Store or Marketplace

If you've been following along, I've been reviewing applications I'm using in the process of creating my latest animated short featuring my original characters, Mia and the Tourist (and their replica, sentient, R2-D2 droid). Previously I wrote the script with KIT Scenarist, and drafted a storyboard using Wonder Unit's Storyboarder.

In this post I'll show you how I designed my backgrounds for my animation using my extensive Content Library collection. I'll give you tips for making your own scenes from existing content. At the end I'll give you a list of all the content packs I used and links to where you can find them in  Reallusion's Content Store or Marketplace.

Two Approaches to Scene Design (Well Okay, Three...)

It's completely possible to draw all your background scenes from scratch in any graphics application that supports .PSD files. There's nothing wrong with this. Great if you can. However, to save time, it can be far quicker to use existing, premade scenes, or 'kit bash' a scene together using bits and pieces of existing premade scenes and props from Cartoon Animator's Content Library.

Using Existing Premade Scenes 'As Is'

Obviously this is the fastest method that works best if you know what scenes you have in your library, and storyboard with those scenes in mind. This is why it's extremely advantageous to become very familiar with your Content Library. Know your scenes, and just pull them straight onto the Cartoon Animator stage as needed... done!

'Kit Bashing' Scenes Together

At some point you're not going to be able to just purchase an 'off the shelf' scene. This is where 'kit bashing', the practice of piecing a background scene together from bits of existing scenes and other props you have in your Content Library, comes in. Knowing your Content Library will speed up the process.

Kit bashing is what I'm doing for my latest animation featuring Mia and the Tourist, which requires at least two different background scenes.

Creating My Background Scenes

Although my storyboard contains three actual backgrounds, two different exterior shots of the Rental Car lot and one interior of the sales office, it's important to note I'm not married to recreating the exact views in my storyboard.

Whatever content I find in my library will largely dictate how my backgrounds look and whether I can achieve the exact camera angles I planned, or if I need to compromise.

Scene 1: Exterior - Rental Car Lot - Daytime - Establishing Wide Shot.

Opening scene: Exterior, extreme wide shot of the Rental Car lot with R2-D2 browsing.
Opening storyboard scene: Exterior,
extreme wide shot of the Rental Car
lot withR2-D2 browsing.

When I write a script I never think about what I have in my Content Library so I end up kit bashing nearly all my background scenes. Case in point, this establishing wide shot of the car rental lot. In my storyboard it's a bird's eye view of the lot, which is not a typical angle for most premade scenes in Cartoon Animator.

The scene will be used for about 2-3 seconds at the start of the animation to establish that R2-D2 is looking around the lot on his own. It's going to be the hardest scene to create and how it comes together will help inform the look and style of my other two scenes.

Remember when you're loading a complete scene onto the Cartoon Animator Stage, to cherry pick items for your scene, only one scene can be on the stage at any one time. So make sure anything you want to keep on the stage is converted to a prop (with 'convert to prop' under the file menu or by right clicking on the item and selecting this option from the menu) and is not listed as part of a scene. Anything that is part of a scene will be deleted and replaced with the new scene. When you've finished your scene, if you want to save it as a scene (and not a project) You'll need to select everything that is a prop on the stage, go into the file menu, and select 'convert to scene'.

[Cut to a week or two later] After really looking through my Content Library I decided to drop the birds eye angle in favor of a ground level view (shown below) that I could show in a wide enough establishing shot for the same purpose.

The Exterior Car Rental Lot Background.
The Exterior Car Rental Lot Background.

You'll notice the lot looks a little empty, the grey car has no wheels, and there is a random tree in the air on left (which is part of the same prop as the tree near the street light). These aren't an issue because the widest the camera actually sees this scene is shown in the feature image at the top of this post. You can see there's no need to put wheels on the grey car since you won't see them. 

I extended the city scape out at each side because the original background (by Kel Harper) wasn't wide enough to fill the entire wide shot background I need. If you look closely you can see where I've duplicated and flipped the city buildings on each side so they join up seamlessly. Also by doing this I have some room to pan the camera side to side to show off the parallax effect of the cars in the foreground.

I've also added a purple filter (i.e. purple rectangle with the opacity set to 50%) over the city scape to tone down and unify the colors so they don't draw your attention away from what what's going on in the more colorful Car Rental lot. 

Scene 2: Interior - Rental Car Office/Reception - Daytime.

Interior, Car Rental Office storyboard sketch.
Second storyboard scene: Interior,
wide shot of the Rental Car office with the
Manager, Mia and the Tourist.

This is the main location of my animation where most of the dialogue takes place. It introduces the rest of the cast, visually, and needs to convey that there are windows that look out into the lot because one character (the Tourist) is keeping an eye on R2-D2 as the other two characters are having a conversation.

Designing this scene was much easier than the exterior because my Content Library is filled with scenes of various rooms from this angle. That said, it still wasn't simply a case of just picking one.

The scene is still a kit bash background. The trickiest part was recreating what can be seen outside the one window in shot, to match the exterior of the building in the previous background.

Below is the full scene. In the animation the camera frame will be pretty tight on front desk area but wide enough so you can see about a third of the window on the right in shot.

Car Rental Sales Office Interior.
Car Rental Sales Office Interior.

Most of the content used is straight forward as is except for a little bit of stretching (e.g. the reception desk to make it longer) and I used Cartoon Animator's Render Styles feature to get everything in matching shades of blue.

On the right of the above image you can see I used the same base exterior building prop I used for the exterior in the previous scene to make the visible section you can see from the window. This required  some heavy distortion of the prop to make it work.

This image demonstrates how the wide shot of the finished scene will be cropped.
This image demonstrates how the wide shot of the finished scene will be cropped.


Scene 3: Exterior/Interior - Rental Car lot/Office - Daytime.

Third storyboard scene: Interior/exterior, wide shot of the Rental Car office interior and R2-D2 in the foreground.
Third storyboard scene: Interior/exterior,
wide shot of the Rental Car office interior
and R2-D2 in the foreground.

This scene is an eye level view of the lot, as if you were looking across from the fence line toward the main office. Both R2-D2 and the cast inside the office need to be in frame as you will hear dialogue from the office that refers to R2-D2 and his needs in a rental car.

[Again cut to a week or two later] One of the reasons I changed my opening scene to a ground level view was so I could reuse the scene again for this shot. It's easily created by cutting into a section of the first exterior scene as shown below.

All I've added to the scene is some masking shapes to hide my characters feet and legs, so it looks like they are inside the office.

Interior/Exterior shot achieved just by moving into the first scene and adding some masking to hide the legs of the characters inside.
Interior/Exterior shot achieved just by moving into the first scene and
adding some masking to hide the legs of the characters inside.


---o ---o--- o---

Hopefully you've found my run through of how I created my scene backgrounds useful. To finish up I'll leave you with a list of my best tips for kit bashing your own background scenes followed by my content sources if you're interested in purchasing any of these packs.

Kit Bashing Tips

  • Try not to mix too many art styles. If you can, pick props and scenes from artists that have similar styles.
  • Decide on whether your scene will feature art with (usually black) cartoon outlines or no outlines as a mixture will look amateurish unless....
  • If you do mix outline and no outline props and characters it's important to do it in a consistent way. For example, divide your Z plane axis (distance of the camera from the scene in 3D space) into near and far away. Anything far away doesn't have and outline. Anything near does have an outline. The opposite of this probably wouldn't work as showing an outline implies you're seeing more detail. Objects further away from the camera typically show less detail.
  • Generally if you are using outlined props in your scene then characters need to have outlines too because they will be 'near' the camera. If you aren't using any outlined props in your background then you can use either outlined characters or non outline characters but don't use a mix. Characters need to have the same or similar art style.
  • Try to unify the color scheme of your background to a limited palette. Too many colors will distract from the characters in your scene. You can do this inside Cartoon Animator either by using the Render Style tool, or by applying a color shape filter (as I did in my first scene on the cityscape) with the opacity set to however strong you want the color to be (50% is a good starting point then adjust as needed).

List of Content Sources (Content Store and Marketplace)

    Rental Car Exterior
        Rental Car Interior

          Comments

          Popular posts from this blog

          Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

          Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D

          Dollars Mocap: Full Body Webcam Motion Capture (Including Hands and Fingers) For iClone and Cartoon Animator

          Even though I should be further away from the camera Dollars Mocap MONO still does a good job of  tracking my arms, hands and fingers. Ever since I wrote my series on becoming a VTuber , discovering it was possible to do full body motion capture, including hands and fingers, with just software and a webcam, I've been on the look out for any motion capture software that can bring that functionality to Cartoon Animator. Dollars Mocap is a low cost motion capture application with a free trial that I learned about through the YouTube Channel Digital Puppets  and their test video . It can record full body, upper body, arms and hands, and facial mocap from a live video source or pre-recorded video. Investigating further, I discovered not only does Dollars Mocap have a free iClone7, iClone8 character profile file download (look for it at the bottom of the main program download page), so you can use the saved motions with iClone8, they've also got a demo video for how to convert your

          Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

          Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI

          Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

          Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and

          Start Your 2D Animation Side Hustle - Sell Your Cartoon Animator Characters, Props, Scenes, and Motion Files in the Reallusion 2D/3D Marketplace

          Have you thought about starting a side hustle selling your original Cartoon Animator assets in the Reallusion 2D/3D Marketplace ? In this article, the first in a series on selling in the marketplace, I'll give you an overview of what's involved, why you should give it some thought, and whether you can earn enough to quit your day job (or at least have a worthwhile side hustle). If you're an artist with any kind of drawing skills, and you're creating your own original characters, props, scenes, and even motion files for your Cartoon Animator projects, then setting up your own store in the Reallusion Marketplace should be a no brainer. You're making content already, it doesn't cost you anything to set up, and Reallusion only takes a 30% commission from each item sold. (If you think that's a lot, I'll address that further down). Don't be put off if you think your art skills aren't up to professional standards. There are plenty of artists with naïve

          Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

          Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

          Can't Draw Characters? Create Highly Detailed Characters from Simple Drawings and Prompts Free with Realtime Canvas by Leonardo.AI

          Leonardo.ai's   Realtime Canvas. Create highly detailed images from simple drawings. I f you've had an idea for a character but don't have the artistic skill to design it yourself, or the budget to hire someone to do the design work for you, then Leonardo.ai's Realtime Canvas may be your new creative partner. Sure you could use Leonardo.ai's regular text prompt to image generator but that can be very hit and miss, and may take many generations before you finally craft a complex prompt that's getting something close to what you had in mind. Realtime Canvas, on the other hand, lets you craft a simple text prompt and draw a rough image, both of which you can keep refining until you get a final, real time, updated image that looks close to (and probably better than) what you had in mind. Using Realtime Canvas Once you've signed up for a free account with Leonardo.ai  (which will give you 150 free credits, renewed daily), click on Realtime Canvas, from the side