Skip to main content

My Character Design Process for Puppet, Bone Rig 2D Animation in Reallusion's Cartoon Animator (Part 1) - Initial Design

Character design of a woman wearing a bikini overlaid on the character's initial sketch design.

Designing original characters for Reallusion's Cartoon Animator is a relatively easy process because, for the most part, you only really need one final, front facing image of your character design in a T-pose.

Using that pose as a base, you can build out a turn-able head (with perhaps a few additional sprites depending upon your needs), and a three quarter facing body, which is enough to allow the character to walk across the stage without looking weird.

In what will be a series of posts, I thought you may find it interesting to go behind the scenes as I design and rig a character for Cartoon Animator from the very beginning stage to a fully rigged G3-SVG character.


Choosing a Design

The character I'm creating is a bikini clad, blonde haired, woman, not just for the sake of drawing a scantily clad woman. Cartoon Animator's new Color Management tools allows you to create clothing systems for your characters where items can be added or removed just by changing color opacity.

The original bikini woman and her beach beau sketch from my sketch book.
The original page from my sketchbook.
I scanned the image in greyscale so
imagine this drawn in blue biro.

My plan is to give the character various outfit choices from a simple bikini to full business attire through color management.

These days I only draw new designs for characters if I have a project that requires something specific (such as my George and the Dragon Animated short). Otherwise I'll just page through my sketchbooks where I have hundreds of 'spontaneous' characters that I draw really quickly just for practice. It seems a waste to draw them and never use them for anything.

The original sketch of my bikini woman I drew on the 15th of January 2020. It was a Wednesday morning and I was on a run of sketching something, using biro, for about ten minutes, every day. Some days I'd sketch a little longer. This character sketch and her beach going partner takes up a full A4 sized page and was drawn in 18 minutes.

At a glance the image looks fine but if you really study it, you'll see it has a lot of anatomical issues - most glaringly to me at least, a super long left arm!


Frankenstein-ing a T-pose

Given my sketch only took 18 minutes I could probably have just redrawn the character in a T-pose in about that time but why waste another sheet of paper?

Bikini woman in her 'Frankenstein-ed' T-pose sketch.
The 'Frankestein-ed' T-Pose. It looks a bit like
she's giving a double 'bird' flip but it's the
wrong finger!

I scanned the image into Krita (my graphics editor) and used the selection tools, plus the distort and skew tools, along with cut and paste to rearrange the limbs on the right side (the character's right, our left) of her body into half of a T-pose.

Once I was happy with that I mirrored the entire right side of the character (including her head and face) to the left side, creating a perfectly symmetrical, front facing character in a T-pose. 

While I'm aware most humans aren't perfectly symmetrical they're usually close enough to pass for it unless you really study their appearance. Most importantly though, this method saves time.

You'll notice from the image I didn't worry about getting her hands and fingers into a flattened pose. Since the sketch is going to be traced I figured the hands would be easy enough to recreate in the correct pose without needing guidelines.


Inking and Coloring the Character

Next I imported the sketch into the appropriately titled Inkscape (my vector graphics editor) to do the 'inking'... or in this case coloring since I haven't added outlines to the character (but I plan to at a later time).

As with my sketch in Krita I only traced and colored the right side of the character (I'll mirror this when it's done) with no consideration for breaking everything up into the individual sprites needed for a Cartoon Animator character template.

I draw this way because if I think about breaking everything up into the sprites, it really slows me down... a lot. I don't actually like drawing in vector software. A relatively simple, traced drawing like this character took the best part of a day because I find it hard to stay focused.

The bikini woman character half colored down the right side of her body in InkScape.
It's a real time saver only coloring half of the character in Inkscape and then mirroring
this to the other side of the character. I only have to adjust the shading on the
mirrored side and I'm done.


That aside I know the results of how versatile a vector character can be are well worth pushing through, what is a bit of a slog, for me.

Next I'll go through and separate all the body sprites so that the various joints will work once they are rigged. The face is already separated because everything there is easy enough to group into the correct facial sprites naturally.

Once that's done I'll go through and create the additional eye and mouth sprites required to make a fully animated face. That'll be for part 2 of this article series.

For now, here's a final test detail image of the character showing how I've changed the coloring on the character's left side to be shadows instead of highlights.

Detail colored image of the bikini woman's head with the sides of the character mirrored and the shadow adjusted.
This is only a test image of the finished character. I'll probably add more shadows
and other details on the final version.


Comments

Popular posts from this blog

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Skate Monkey (Part 1) - My first Crazy Talk Animator Multi-Dimensional Character

Continuing on with my progress of  learning Crazy Talk Animator 2 I've begun work on creating my first Multi-Dimensional character. As you may have guessed it's my Skate Monkey character that I briefly attempted to turn into a CTA1 character quite some time back (See this post for the video ). A CTA2 'Multi-Dimensional' character is simply a character that consists of 10 different view angles that form a 360 degree view. This character is attached to a bone skeleton that exists in three dimensional space. The software then calculates which images from your 10 different view angles are needed to execute whatever motion you add. In the image below you can see my skate monkey character drawn at angle zero in the Serif DrawPlus template provided by Reallusion. The other nine view angles are the CTA2 dummy character which I will progressively replace with my monkey as I draw more views. A CTA2 Multi-Dimensional character has 10 view angles. In the short video be...

Learning Moho Pro 12 (Anime Studio Pro) - Part 2, Debut Videos 1-15

Alvin Owl: Bones Rig. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut.... wait, what? In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...

The Ultimate Independent Animator's App and Resource List - Animation and Video Life

Image created with Cartoon Animator 4. Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation. Below is my Ultimate Independent Animator's Resource List for 2024 (last updated Oct 2024). It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there. You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time. All the apps and services on this list had to meet two main criteria: They had to be useful and relevant to an Indy Animator/artist. The base app/se...

Plastic Animation Paper - Free 2D Animation Software

I discovered Plastic Animation Paper (PAP) Pro 4.0 for Windows quite some time ago and even had it installed on my computer for well over a year - unused. The full pro version of the software has been given away for free, no strings attached but with no tech support, since July of 2010. Not to be sneezed at since prior to that date this version sold for 695 Euro (roughly US$900.00). When I discovered it I was still finding my way back into my love for animation and the bug to animate my characters more traditionally via classical, hand drawn 2D animation techniques had yet to take hold. I didn't really understand what PAP did or why you couldn't make complete, finished animations with it. After finding some really great, very affordable, digital storyboarding software , PAP is the next tool in your digital production workflow for those of you on a budget creating traditional 2D animation. Depending upon how finished your storyboard panels are you could even impor...

Featured GoAnimator: Enjoyinglifeinseoul (ELIS) - Witches of Misery!

EnjoyingLifeInSeoul GoAnimator enjoyinglifeinseoul is the December 2013 winner of my GoAnimate, Get Featured in TET's Blog contest . Enjoyinglifeinseoul has had his account with GoAnimate since March of 2011 and in that time has amassed 3346 followers and published 49 animations. This is his second win of the contest. Read his first winning post here . Enjoyinglifeinseoul chose to feature his animation , saying... Well, it took me some time to decide which of my animations to have featured. I considered some of my older ones like “Prince of Persia” or “Turtle Shell! Turtle Shell!” and the latest ones like “Demon Fire!” and “Witches of Misery!” In the end I went with “Witches of Misery” because most of the challenges and special techniques I had used in the others were covered the last time I was featured here.   Some fresh problems popped up this time and I thought that the solutions I came up with might help some of your readers. The other reason I choose this one...