Skip to main content

Reallusion iClone 6 - My First Animation

Late last year Reallusion released iClone 6 which was both great and annoying at the same time to me as I'd finally worked my way through the basics of iClone 5 after purchasing that the year before. Naturally I upgraded and promptly discovered my laptop running iClone 5 wouldn't run iClone 6.

Reallusion did release a patch shortly after that enabled iClone 6 to run on my laptop but it basically scaled back the software so that you couldn't use any of the powerful new features.


Fast Forward to June of this year and I decided to finally splash out and buy a desktop computer system powerful enough to take advantage of the full capabilities of iClone 6. Things like the new, enhanced G6 human avatars, access to the Indigo Render Plug-in for more realistic output, along with other features like tessellation, that take full advantage of DirectX11. (I really have no concept of what tessellation is and why I need it but it sure sounds important).



To be honest, I mainly bought iClone 6 to remain current as I intend to offer the power of iClone to my Animation4Business clients.

Much has changed with iClone 6's user interface. Initially it looks very different to iClone 5 but once you familiarize yourself with where the tools you use most often are, the new layout makes sense and it's not hard to find lesser used tools as they're logically located.

My first project with iClone 6 is a short 30 second promotional video for my Animation4Business website using my custom designed ToonMaker 2 Avatar.

Promotional Animation using my Custom
ToonMaker 2 Avatar in iClone 6.

Although it's a fairly simple video with just a single character talking to camera I did storyboard out the key moments of the video as a guide. It's been really useful working from the storyboard, recreating actual key scenes, rather than making things up as I go along (which is often my default working process).

I've also discovered it very easy to make simple custom props. In the image below you can see my character holding up a play icon that is made from a primitive box shape that I simply resized then edit the texture image in Serif's PhotoPlus X5 to be red with a white triangle arrow.

In the main window you can see my custom Avatar
surrounded by custom made props.

5 If you look closely you can also see an invoice prop created from an iProp blank piece of paper prop that I simply edited the texture to include the invoice printed on it. Took me about 10-15 minutes to create.

Thus far I've worked on this animation over 5 non-consecutive days averaging about 3-4 hours each day, including writing and recording the audio script and hand drawing the storyboard. Most of the character animation is completely from scratch using motion key frames.

I'm hoping to finish the video within the next couple of days. All I have left to do is one specific scene that shows a selection of different characters just standing around as a camera pans across from left to right. Then I'll refine some of the details of the entire animation and add some music.

Usually you wouldn't do an entire animation in one iClone file but since this project is so short and doesn't really do anything iClone isn't capable of it's makes sense to keep it all within the one program.

By my next post this animation should be finished. Look forward to seeing it along with a scene comparison with my storyboard and how the scenes actually look in the animation.


Comments

  1. This looks great! I can hardly wait until I will be able to get this program.

    ReplyDelete
  2. hi Dave. you're infectiously inspiring! i need a help here. reallusion's got so much, i almost dont know what is what. for 2D, i thought CTA2 was all i needed to make cartoons. about to make a purchase now, i'm seeing so much stuff i can't differentiate; avatar tool kit (dunno what the kit comprises of), toonmaker2 (which you used to create the above character), cartoon motion, mr pose, monster workshop...etc. pardon my naivety here, but i'm trying not to buy duplicates of the same thing. all i wanna do is to create powerful 2D animation using reallusion. ALSO, which of the above tools does iclone6(which i guess is for 3D) become relevant ? heeeeeeeeeeeelp!

    ReplyDelete
    Replies
    1. If all you want to do is create 2D animation then CTA2 is all you need. iClone and any of its associated content packs like ToonMaker, ToonMaker 2, Avatar Toolkit, Monster workshop etc. are all for 3D, Pixar style animation not 2D animation.

      CTA2 has a number of great content packs to extend your library with including the new Buddy's World characters if you're into creating South Park style animation or Gary Pye's Dan and Wendy characters and his extensive library of 2D props and sets.

      Delete
  3. oh Dave! what can we do without u! u inspired me to purchase goanimate, and it got me a whole lot of business & clients. now i can afford CTA2 without hesitation. bless your pretty heart, buddy!

    ReplyDelete
    Replies
    1. Great to hear. I'd love to see some of your CTA2 work once you get familiar with it :-)

      Delete
  4. yeah, cool. no doubt. i'm actually working towards setting up an animation academy here in nigeria. you would DEFINITELY be our guest speaker during our 1st convocation ceremony!
    animation here is in its very primordial stage. meanwhile, 2 quickies;
    1. what software can i use to create myself avatars (cartoons of real people), without having to use a content manager (virtual library) to build up the character. anything apart from adobe ?
    2. i wanna do cartoons with some local content in it. eg, like making cartoons of our police, etc...how do i create the police uniform for instance ? (so that i can export to CTA2 or goanimate for animation).
    heeeeeeeeeeeeelp!
    3. how do i send u a vid or two of my work ? via email ? whats ur email addy ?

    ReplyDelete
    Replies
    1. 1. I use DrawPlus X8 and Manga Studio to create my characters for CTA2. You could use either to create cartoon avatars of real people. I sketch directly into Manga Studio and then trace my drawings with DrawPlus and to convert them into flash files for CTA2. DrawPlus can be used to create simple animations too.

      2. See my first answer. The process is too long and complex to explain here. You'd need to look up some character creation tutorials for CTA2 - there are plenty created by the makers of the software that you can follow.

      3. Post your vids to Youtube or similar video hosting site and send me a link. Most sites you can keep your videos private but can allow people with the direct link to view the video. My email address is in the left side bar of this page under Contact and Copyright info.

      Delete
    2. awesome delivery! thanks for your time.
      however, character creation vids i saw for CTA2 are all based on its virtual library. i saw a couple using draw plus, but doesn't show how to make cartoons of a popular real person, or how to make a cartoon of myself. i paid great attention to how you created your look-alike on your blog, for CTA2, but i dont want to use a virtual library in this case. in your CTA2 animation, you looked really like a super hero! amazing i must say! .

      Delete

Post a Comment

Related Posts with Thumbnails

Buy Gifts and Apparel featuring art by TET

Popular posts from this blog

Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

I've…

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

Animating My Artwork with CrazyTalk Animator 3 (Pipeline) - Animation Breakdown

Previously I've shown you how to animate your artwork with Reallusion's CrazyTallk 8, an app designed to make the creation of talking head style animations easy and quick.

In this article I'm going to take the same Cow's Tail artwork and animate it with Reallusion's CrazyTalk Animator 3 (Pipeline Edition) just to show you the additional animation options that this application can bring to your production.

Note: At the time of writing Reallusion is weeks away from launching Cartoon Animator 4, the next iteration of CrazyTalk Animator which has been rebranded to better reflect its ambition as a complete 2D animation studio. Everything discussed in this article can be done in Cartoon Animator 4.

What is CrazyTalk Animator 3?CrazyTalk Animator 3 (CTA3) is designed to be a complete 2D animation composition studio. That is, you'll use external graphic editors like Photoshop, Clip Studio Paint, or CC Animate to create your assets before bringing them into CTA3 to set…

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…

Learning Moho Pro 12 (Anime Studio Pro) - Part 1, Introduction

This week Smith Micro released the latest version of it's animation software, Moho Pro 12, which is actually the latest, completely revised and updated version of Anime Studio Pro 11 with a new name, kind of. As I understand it Anime Studio used to be called Moho in the beginning and this is a return to the original name.

I firmly believe in this software as a professional animation tool, as evidenced by the fact I've kept upgrading every time they release a new version, despite never having the time to even scratch the surface learning how to use it properly.

Quickly Create a CrazyTalk Animator G3 Character From Original Art

Creating a character rig from original art can seem like a daunting task in CrazyTalk Animator 3. Especially if, all you really want to do is put together a quick animation with characters you may never even use again.

Here's how to rig a CrazyTalk Animator 3, G3 human character, with the fewest components, whilst still being compatible with G3 character motions, and having a face capable of lip syncing and character expressions.

You should be able to do this in under an hour - assuming you have your artwork ready to go.

Review: Reallusion's CrazyTalk Animator 3 - Taking a Step Back to Move Forward

CrazyTalk Animator 3's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary.

I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that.

If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters.