Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 11, New Features V12 Debut and Pro Videos 1-8

Pin Bones - Moho 12
It really has been a marathon of video watching and at this point I'm down to the final 18 Moho tutorial videos that came with my software purchase. These videos focus specifically on the new features of Moho Debut and Pro 12.

I'm eager to get through these as quickly as possible so, let's get straight to it. You'll find my previous post here.



The list below are the tutorial titles that I've completed for this post and my summaries of each follow after that. Each title is linked to its corresponding video on YouTube.

  1. Debut New Features
  2. New GUI
  3. New Library
  4. New Layers Panel
  5. Bone Enhancements
  6. Pin Bones
  7. Auto Freeze Keys
  8. SVG Import Export

Distorting an image using
pin bones.
The first video in this batch is the only video for Moho Debut, the lower priced and fewer features version of the software. It's a basic run through of what's new that's common to both the Debut and Pro versions. Interesting to watch if you've gotten this far but doesn't go into any new feature in any great detail. Of most interest here is the new pin bones which are great for distorting parts of you image.

New GUI video is, as you would expect, a quick run down of what has changed with the user interface. Highlights include being able to change the GUI color scheme, bolder and more colorful icons, the redesigned and better integrated library and new and improved layers panel.

The New Library video is a more detailed look at Moho's more integrated and stable content library. You'll find all your purchased content pack in the library and can do many other things to better organize your animation components. There's nothing that exciting to show but if you ever need a refresher on what the library does, this video will help greatly.

Like the New Library the New Layers Panel tutorial runs through all the new features of the layers panel. You'll probably be using the layers panel a lot so it's worth keeping this one close by as you're familiarizing yourself with the software. Again there's nothing spectacular to show as it's just a straight forward run down of what you can do with all the buttons and menus.

The Bone Enhancements video runs you through a setting called 'ignored by inverse kinematics' and how it can fix a specific bone issue caused by linking additional bones to an existing bone.  Although I understood the steps, it's really one of those settings you'll probably rediscover once you're more familiar with construction bone rigs. Other new features covered included the ability to color code bones and to have the bone names auto filled into the Action naming boxes when creating bone actions.

Pin Bones is a more detailed look at the new Pin Bone feature and runs you through two examples, one using a vector character and the other using a photographic image. Pin Bones basically allow you to warp, distort and move a specific point on any image. Pins can be moved, resized to affect a larger or smaller area as well as be rotated too. I'd add this video to your list of ones to go back to as pin bones seem very versatile and something you may end up using a lot.

The Auto Freeze Keys video is useful to know as it's a setting that will automatically place key frames for every bone in your rig every time you change the position of any bone within the rig. This stops the creation of 'floating bones' where you key frame a bone to move, but you haven't placed a key frame for that bone for quite a number of frames, causing the movement to begin from the last key frame instead of from a later key frame that you forgot to set prior to making the adjustment. (If you can follow that last sentence then good for you but once you watch the tutorial you'll know exactly what I mean and why Auto Freeze Keys are probably your new best friend).

SVG Import Export is new to Moho and this tutorial demonstrates how you can export your vector graphics as SVG files, take them into another Vector Software, make changes and then Import the updated image back into Moho. It's useful to know but not an essential feature. Personally I'd use it to either export my art for other purposes or create my characters in other vector software then import them in to Moho as SVG files.

---o ---o--- o---

So that's the run down of all the new features common to both debut and pro versions of the tutorials. This leaves just ten more tutorial videos taking you through the new features of Pro only. Just looking at some of the titles like Smart Warping and Realistic Motion Blur, it should make for an interesting final post in this series.

    Comments

    1. Man, you rock! I just found your site today; lot of work done here. I just bought the tutorials because of your explanations. Thank you so much for your time and dedication

      ReplyDelete
      Replies
      1. No problem, glad you found my posts useful. Don't forget to read part 12 - the final installment. I'm also updating all the posts in the series and linking to the videos if they exist online.

        Delete

    Post a Comment

    Related Posts with Thumbnails

    Popular posts from this blog

    The Ultimate Independent Animator's App and Resource List 2019 - Animation and Video Life

    Being an independent animator is not like a studio animation job. There's so much more to do that is indirectly related to the actual task of animating. Over the years I've sought out many apps, tools, and services that can help me achieve that one single task, expressing myself through animation.

    Below is my Ultimate Independent Animator's Resource List for 2019. It started out as a list of free or low cost apps that could help you in every stage of producing either 2D or 3D animation, and then just kind of grew from there.

    You may not have been looking for a Time Management App as much as you needed something to get you started in 3D animation but when those commissioned projects start coming in you'll have a head start on maximizing your time.

    All the apps and services on this list had to meet two main criteria:

    They had to be useful and relevant to an Indy Animator/artist.The base app/service had to be US$200.00 or less.
    (In the case of a subscription service that&…

    Eric W. Schwartz: Cartoonist, Animator and Amiga Die Hard

    American Cartoonist, Eric W. Schwartz, (whose unofficial Amiga Icon, Amy the Squirrel, is pictured on the July 92 edition of CU Amiga cover on the right) is my only real animation hero. Sure there are the big names like Disney, Chuck Jones, Tex Avery and even Preston Blair whose influences can all be seen in my own cartoons but Eric did what none of the others could. He showed that really great 2D computer animation was within my reach with little more than an Amiga Computer, a copy of Deluxe Paint and Moviesetter.

    This was at a time when computer based animation was in its infancy (outside of computer game animation) and Flash was something that lights did.

    There were many great Amiga artists but Eric was really the only one consistently making very funny, traditional style animations. His humor and drawing style is heavily influenced by classic Warner Brothers and Disney cartoons but he managed to build on this, creating something that was recognizably Eric's own style.

    I've…

    Review: Renderforest Whiteboard Animation Toolkit - Fast Cloud Animated Video

    For a while Whiteboard Animation became a thing, particularly when the YouTube meme Draw My Life started to circulate.

    Though, technically drawing on a whiteboard isn't animation any online video employing that style of technique is usually referred to as Whiteboard Animation.

    The popularity of Whiteboard Animation saw the process of creating them become automated with simulated whiteboard animation. In a simulation a still, photographic image of a hand holding a marker, is moved around an image as it is 'drawn' on a usually white background.

    Generally, if the image being drawn looks hand drawn, and the hand actually follows the lines as they are being drawn it looks almost as interesting as an actual real hand drawing on a whiteboard. However the illusion can be ruined if the hand is speed drawing perfectly formed lettering in a non hand drawn font, or worse is speed drawing photographs.

    Renderforest's Whiteboard Animation Toolkit is one such simulator that I thought…

    Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

    Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you?

    Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art.

    Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress.

    Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determine which …

    Learn Moho Pro 12 Free Using SmithMicro's Own 104 Video Tutorials Sorted into a Logical Order of Progression

    So you've bought Smith Micro's Moho Pro 12 along with the Moho, 10 hour, 104 Video Tutorials Add On pack so you can get learning right away... only you can't. For whatever reason, the video tutorials aren't sorted into any logical order of progression making them hard to follow.

    Yeah, I've been there, only I've done what Smith Micro should have done and sorted all the video tutorials into a logical order of natural progression for you. That is, each tutorial builds upon what you learned in previous videos and you won't suddenly come up against some feature you've never used before, unless that feature is what the video tutorial is about.

    Voice All Your Own Animated Characters with Voice Changer

    Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc.

    I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations.
    I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity.
    Voice Changer is relatively easy to install and set up. Once installed simply change you default microphone to the installed AV…

    Tutorial: Lip Syncing Hands with Cartoon Animator 4

    Most people accentuate almost everything they say with their hands, if they aren't consciously making an effort to keep their hands still, such as TV presenters often do.

    Generally the more excited we are the more expressive our hands become. If we're really excited we might wave our hands in the air for example.

    At other times our hands may reinforce a mood with actions that support our feelings, maybe if you're really sad you might rest your head in your hands, or wipe away tears.

    In animation your characters can really seem more alive if you pay attention to what their hands are doing as they speak, creating gestures that support their dialogue. In other words, lip syncing your character's hands with what they are saying.

    Unfortunately there's no auto hand syncing function in Cartoon Animator 4 but getting your characters hands talking doesn't have to be painstakingly laborious. You don't need to key frame every action if you take advantage of predefine…