Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 11, New Features V12 Debut and Pro Videos 1-8

Pin Bones - Moho 12
It really has been a marathon of video watching and at this point I'm down to the final 18 Moho tutorial videos that came with my software purchase. These videos focus specifically on the new features of Moho Debut and Pro 12.

I'm eager to get through these as quickly as possible so, let's get straight to it. You'll find my previous post here.



The list below are the tutorial titles that I've completed for this post and my summaries of each follow after that. Each title is linked to its corresponding video on YouTube.

  1. Debut New Features
  2. New GUI
  3. New Library
  4. New Layers Panel
  5. Bone Enhancements
  6. Pin Bones
  7. Auto Freeze Keys
  8. SVG Import Export

Distorting an image using
pin bones.
The first video in this batch is the only video for Moho Debut, the lower priced and fewer features version of the software. It's a basic run through of what's new that's common to both the Debut and Pro versions. Interesting to watch if you've gotten this far but doesn't go into any new feature in any great detail. Of most interest here is the new pin bones which are great for distorting parts of you image.

New GUI video is, as you would expect, a quick run down of what has changed with the user interface. Highlights include being able to change the GUI color scheme, bolder and more colorful icons, the redesigned and better integrated library and new and improved layers panel.

The New Library video is a more detailed look at Moho's more integrated and stable content library. You'll find all your purchased content pack in the library and can do many other things to better organize your animation components. There's nothing that exciting to show but if you ever need a refresher on what the library does, this video will help greatly.

Like the New Library the New Layers Panel tutorial runs through all the new features of the layers panel. You'll probably be using the layers panel a lot so it's worth keeping this one close by as you're familiarizing yourself with the software. Again there's nothing spectacular to show as it's just a straight forward run down of what you can do with all the buttons and menus.

The Bone Enhancements video runs you through a setting called 'ignored by inverse kinematics' and how it can fix a specific bone issue caused by linking additional bones to an existing bone.  Although I understood the steps, it's really one of those settings you'll probably rediscover once you're more familiar with construction bone rigs. Other new features covered included the ability to color code bones and to have the bone names auto filled into the Action naming boxes when creating bone actions.

Pin Bones is a more detailed look at the new Pin Bone feature and runs you through two examples, one using a vector character and the other using a photographic image. Pin Bones basically allow you to warp, distort and move a specific point on any image. Pins can be moved, resized to affect a larger or smaller area as well as be rotated too. I'd add this video to your list of ones to go back to as pin bones seem very versatile and something you may end up using a lot.

The Auto Freeze Keys video is useful to know as it's a setting that will automatically place key frames for every bone in your rig every time you change the position of any bone within the rig. This stops the creation of 'floating bones' where you key frame a bone to move, but you haven't placed a key frame for that bone for quite a number of frames, causing the movement to begin from the last key frame instead of from a later key frame that you forgot to set prior to making the adjustment. (If you can follow that last sentence then good for you but once you watch the tutorial you'll know exactly what I mean and why Auto Freeze Keys are probably your new best friend).

SVG Import Export is new to Moho and this tutorial demonstrates how you can export your vector graphics as SVG files, take them into another Vector Software, make changes and then Import the updated image back into Moho. It's useful to know but not an essential feature. Personally I'd use it to either export my art for other purposes or create my characters in other vector software then import them in to Moho as SVG files.

---o ---o--- o---

So that's the run down of all the new features common to both debut and pro versions of the tutorials. This leaves just ten more tutorial videos taking you through the new features of Pro only. Just looking at some of the titles like Smart Warping and Realistic Motion Blur, it should make for an interesting final post in this series.

    Comments

    1. Man, you rock! I just found your site today; lot of work done here. I just bought the tutorials because of your explanations. Thank you so much for your time and dedication

      ReplyDelete
      Replies
      1. No problem, glad you found my posts useful. Don't forget to read part 12 - the final installment. I'm also updating all the posts in the series and linking to the videos if they exist online.

        Delete

    Post a Comment

    This blog is monitored by a real human. Generic or unrelated spam comments with links to sites of dubious relativity may be DELETED.

    I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

    Popular posts from this blog

    Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

    M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

    Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

    In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

    The Family Guy Method - Animating Talking Hand Gestures in Cartoon Animator

    Once you start getting into character animation you learn pretty quickly that people don't just speak with their mouths. Hand gestures and movements play a pretty important part of how people communicate too. The problem is, animating hand gestures and movements is extremely time consuming... and who knows what gestures and movements should be used and when? In Reallusion's Cartoon Animator I use pre-animated talking character motions that I chop and move gestures around so the arm and hand movements 'feel' right based on my own understanding of body language (and I also act out dialogue to get a sense of what arm and hand movements I might make with what's being spoken). Recently I came across a video by the creator of Culpamland Extra , an online animated series, in which they briefly outlined how they animate talking using the Family Guy Method. I'd never heard of this, and if you try to search for it online you'll be hard pressed to find anything. So I...

    Review: Animaker - 10X Better than other Online Animation Video Making software (#DIY)... or is it?

    Animaker's bold claim, right on its homepage is that it's  10X Better than other Online Animation Video Making software (#DIY). Also featured on their homepage is a cool promotional video that's dynamic, full of charming lip synced characters, with high quality animation that matches perfectly to the story being told. If I could make anything even half as good with their studio, I'll at least buy that they're better than most of their competitors. Let's see if they live up to their tagline 'Animated Videos, Done Right!' Animaker is a flash based, cloud animation studio application that gives you access to an entire library of thousands of characters, props, backgrounds, sounds and more, to create almost any kind of 2D animated video. In fact they make the bold claim that theirs is the largest animated library in the world of any similar online application (it's not... or if it actually is, it's not as versatile as other comparable librari...

    Moho 14 Released - Still the Best 2D Animation Software for Indy Animators on a Budget

    Moho 14 Released. Regular readers know I am a Reallusion, Cartoon Animator advocate through and through. Hands down I would recommend Cartoon Animator 5 first over Lost Marble's Moho 14 to anyone who is just starting in 2D animation, is a team of one, or just needs to animate as quickly as possible. However, feature for feature, Moho is, arguably, the best 2D animation software for the rest of us who can't justify a Toon Boom Harmony , or Adobe Creative Cloud subscription (and even with their applications Moho is very competitive on features). You can get started with Moho Debut for just USD$59.99 which is a cut down version of Moho Pro but it still has the most essential features needed for 2D animation. While Moho Pro is a whopping USD$399.99 (Cartoon Animator, which only has one version, is just USD$149.00) upgrades to new version numbers come down to a quarter of the price at USD$99.00. Even though Reallusion just released features like Motion Pilot Puppet Animation and...

    Review: Headshot Plugin for Reallusion's Character Creator 3

    Headshot for CC3. Quite possibly the best 3D Avatar I've made of myself in any 3D application. Creating a realistic 3D human avatar is a whole lot easier with Reallusion's new Headshot Plugin for Character Creator 3. The plugin is an AI powered extension that can generate 3D digital humans from one photo. Which sounds like an amazing proposition but, in practice, if you're trying to achieve a specific likeness to an actual person, Headshot will give you an excellent base to work from. Headshot has two modes, Auto and Pro. Auto Mode Auto is well worth a try if you have an ideal photo of a front facing person that is properly lit and posed to Headshot's optimum requirements. It's also the only mode that will take a crack at generating a hair model. I grabbed an image of Harrison Ford, dragged it into Headshot without changing any of the default settings (other than specifying 'male' and selecting an 'old male' setting) and this is what I...

    Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

    Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...