Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 12 (Final), New Features V12 Pro Only Videos 1-10

Applying a Smart Warp to a Raster Image.
All of the points can now be key framed.
It's hard to believe I made it to the last nine tutorial videos for Moho Pro 12 but here we are. The final nine.

These videos focus on all the new features added to Moho Pro 12 that you won't find if you bought the cheaper Debut version. So, to find out what you're missing, or to see what you have (if you did or are buying the Pro version) read on. Read the previous post here.


These are the final nine video tutorial titles covered in this post. Each title is linked to its corresponding video on the SmithMicro YouTube channel:


  1. Pro New Features
  2. Work Space Creation
  3. Switch SelectionWindow
  4. Bezier Handles
  5. Smart Warp - Image
  6. Smart Warp - Vector
  7. Import Export Actions
  8. Realistic Motion Blur
  9. Timeline Enhancements
  10. Moho Exporter

The first in the list, Pro New Features is pretty much just a run down of new features covered in more detail in the upcoming tutorial videos and includes some features already covered in the previous eight videos. You could skip it or watch it for a preview in the tutorial videos ahead.

Work Space Creation is about setting up your preferred folder structure for new animations so that, whenever you start a new animation you can set up folders automatically and get animating sooner. You can have multiple work spaces, saved as templates, so you can choose which work space suits your latest project. It's a great way to stay organized and to keep content you use repeatedly across animations close to hand.

Using the Switch Selection Window
to key frame Alvin's beak.
The Switch Selection Window is a more user friendly tool for working with switch layers (such as those used for lip syncing animation). It gives you a visual image of the current switch layer and allows you to key frame from the window instead of in the layers palette. It's not an essential tool but it sure makes working with switch layers more visually fun.

Bezier Handles are a standard in most Vector drawing applications but apparently this is the first time anyone's thought to include them in Moho. They work pretty much the same as they do in other vector applications to create and modify curved lines. Though an added bonus seems to be that now freehand vector lines are now created with fewer points than they would have prior to Bezier Handles being implemented.

Subtle key framing of a Smart Warp mesh
can add life to your raster images.
Smart Warp - Image. This new feature is pretty much a way to animate almost any shape through the creation of a warp mesh. In the case of raster images (e.g. photos) creating the mesh will isolate just that area of the image the mesh covers and make the rest transparent. Once created you can key frame single points or groups of points and the mesh will determine how surrounding areas will be affected.

Here I'm applying a vector Smart Warp to Alvin
to make his eyes open wider for emphasis on
specific words as he speaks. The mesh moves
with Alvin's head bone.
Smart Warp - Vector. I had assumed this would work similarly to the Smart Warp Image version of the feature, and it does to some degree but is even more powerful. With Vector Smart warp you can create meshes that can warp entire character rigs either as they move or as they pass through certain areas of the screen. One use might be to apply exaggerated squash and stretch movement to your characters without directly distorting the character rigs themselves.

The Import/Export Actions tutorial is a demonstration of how you can create and save actions (which has already been covered in an earlier video), and shows you how to transfer actions from one character to another. This can be done even if the characters don't have identical bone structures by converting actions to 'relative' imports.

Realistic Motion Blur is a demonstration of some new settings for Motion Blur that creates a more realistic blur. Anything that moves in your animation can have a motion blur effect applied. It's pretty easy to add too, so worth exploring if you want to easily add a professional touch to your work.

The Timeline Enhancements demo highlights two main new features. One is the ability to turn tracks (or channels in Moho speak) on and off so you can see just the ones you're actually working on. The other is the ability to mute tracks so that their key frames don't play out but remain intact. Useful, as shown in the demo, if you have a lot of camera movement that is making it difficult to key frame your characters as you scrub through the timeline.

The final video, Moho Exporter, covers Moho's batch exporter which allows you to queue up several project files for rendering at once. Great for multi-scene projects or if you want to render one project in several different formats at the same time.

---o ---o--- o---

This concludes my journey through Moho Pro 12's entire video training course. If you've made it this far, congratulations but let's never speak of this again! Well okay, maybe just a little bit more then.

The purpose of all this was to sort through all the official videos and sort them into some kind of logical order of progression. I think that has been achieved. If you review all 12 parts of this blog series you'll get an exact order for the video along with a brief summary of what each contains. I think the summaries are particularly useful if you're looking to re-watch a specific video and aren't sure which one contains the information you're looking for.

---o ---o--- o---

Update: If you've been following this series as I've been writing it you'll be pleased to know that I've now gone back through all twelve posts and, linked all the video titles to their corresponding video on the SmithMicro YouTube Channel. These videos were actually part of a bonus content offer when I purchased Moho from SmithMicro. The majority are re-badged tutorials from earlier releases of Anime Studio (mainly 10 and 11), therefore the online versions have different opening titles but the content is otherwise identical to the ones I bought.

You'll also be pleased to know that I have compiled a complete list of links to all my blog posts in this series and all the video titles. The list will give you easy access to everything and will save you time searching through my posts looking for detail on specific tutorial videos.

Comments

  1. So it was through one of your posts about Moho (the comparison one with CTA3) that I found out it doesn't handle frame by frame hand drawn animations. This is disappointing because I was just about to purchase it for my daughter. Toon Boom Harmony is just too overpriced at the moment, but it seems that is the best one so far for what she needs. Ugh ...

    ReplyDelete
  2. Thank you so much for this. I've been using Moho for 2 years with only the included written tutorials for guidance. I followed along with your entire blog over the last few days and gained so much more knowledge of the program.

    ReplyDelete

Post a Comment

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Make Disney/Pixar Style Characters with Reallusion's Character Creator and Toon Figure Bases

The Extraordinary Tourist Classic Coat outfit created using Reallusion's Toon Designer for CC3. I've talked before how I've wanted to get into 3D Disney/Pixar style character animation since I first saw the animated cutscenes for the very first Tomb Raider game back in 1996. It's why I initially bought Reallusion's iClone 3D studio app as soon as I could afford a computer that would run it. But then Reallusion released their 3D Character Creator (CC) for iClone and I wanted to create my characters with that (and I did try with Bat Storm ). But the focus of CC was realism, even with ToKoMotion's stylised body morphs . Now with Reallusion's Cartoon Designer bundle for CC3 which features two packs, Toon Figures , and Toon Hair , designing Disney/Pixar style 3D characters just got a whole lot quicker. The two packs are the bare essentials for creating Toon style characters. Five body morphs (2 male, 2 female, and one adolescent body morph that w

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap

Review: CrazyTalk Animator 3 vs Moho Studio Pro 12

Reallusion's CrazyTalk Animator 3 or Smith Micro's Moho Studio Pro 12. Which of these 2D animation applications is right for you? Regular readers of this blog will know I'm a strong supporter, and fairly proficient user of CrazyTalk Animator since version 1. It's a great piece of software for producing 2D animations from purchased content quickly and, with version 3, is easier than ever to create animations from your own art. Lesser known is that I first purchased Moho Studio Pro 12 (then known as Anime Studio Pro 9) back in October of 2012 and have been upgrading it to the latest version ever since because I believed in it as an application for creating great 2D animation to TV quality standard. As such, it's a much more complex application than CTA3 that I only got around to learning properly late last year. I'm still in the process of blogging my progress . Despite this I feel I've learned enough of Moho to compare it to CTA3 to help you determ

Review: Reallusion's CrazyTalk Animator 3 - Taking a Step Back to Move Forward

GRRR Dog by TET. Can I animate  this guy in CrazyTalk Animator 3? CrazyTalk Animator 3 's bold claim is 'The One-for-all 2D Animation'. Does it deliver? Could it be your 'go to' 2D animation tool of choice? Before I explore those questions I feel a bit of backstory is necessary. I've been using Reallusion's CrazyTalk Animator since its original incarnation that promised quick and easy, 2D animation creation. An idea that was relative depending on what kind of animation you wanted to do. Since my focus has largely been on original character animation my experience with CTA is relative to that. If you wanted to create animated characters from your original artwork, quick and easy didn't really describe the time and effort involved. There was a lot of preparation and considerable time spent rigging its G1 characters.

Three Image Overlay Apps. Do More with Your Reference Images While You Work

PureRef's image overlay in action with Cartoon Animator 4. One thing Cartoon Animator 4 still does not have in stage mode is the ability to onion skin previous and next frames.  For those complete animation newbies among you, onion skinning is the ability to see through the current frame to your previous and/or next keyframes so you can see the progression of your character or object's movement as you create and adjust each keyframe. Usually the previous and next frames appear lighter so your current frame remains the key focus. This prompted me to look for a tool that could overlay an image over my work to use as a reference while still allowing me to work on the app underneath the overlay. I had seen, and even used such apps in the past but it had been some time so I decided to see what was out there, preferably free and/or open source, with versions for Mac and Windows. Overlay 2 There are actually a number of apps that do nothing more than overlay an image but the only one

Stylish Stick Figures for Cartoon Animator 4.2 - New Characters by TET

Stylish Stick Figures by TET. Animating stick figures is almost a right of passage for any animator who has ever made an old fashioned flipbook or discovered the free stickman animator app, Pivot Animator . There's also the hugely popular viral stick figure animation, Animator Versus Animation  and its sequels by Alan Becker that continue to inspire variations more than 12 years later. Back when Vyond was GoAnimate they had a stick figure theme that was popular site wide despite having many other themes with much more refined Saturday morning cartoon style characters. I even had my own stick figure series, Harry Chalk , on GoAnimate. Long story short, I was looking through the Reallusion Cartoon Animator Marketplace and discovered there really weren't any well designed, traditional looking stick figure characters. That's not to say there weren't any at all but I wanted something similar to GoAnimate's stick figures which included full facial features and male and