Skip to main content

Learning Moho Pro 12 (Anime Studio Pro) - Part 12 (Final), New Features V12 Pro Only Videos 1-10

Applying a Smart Warp to a Raster Image.
All of the points can now be key framed.
It's hard to believe I made it to the last nine tutorial videos for Moho Pro 12 but here we are. The final nine.

These videos focus on all the new features added to Moho Pro 12 that you won't find if you bought the cheaper Debut version. So, to find out what you're missing, or to see what you have (if you did or are buying the Pro version) read on. Read the previous post here.


These are the final nine video tutorial titles covered in this post. Each title is linked to its corresponding video on the SmithMicro YouTube channel:


  1. Pro New Features
  2. Work Space Creation
  3. Switch SelectionWindow
  4. Bezier Handles
  5. Smart Warp - Image
  6. Smart Warp - Vector
  7. Import Export Actions
  8. Realistic Motion Blur
  9. Timeline Enhancements
  10. Moho Exporter

The first in the list, Pro New Features is pretty much just a run down of new features covered in more detail in the upcoming tutorial videos and includes some features already covered in the previous eight videos. You could skip it or watch it for a preview in the tutorial videos ahead.

Work Space Creation is about setting up your preferred folder structure for new animations so that, whenever you start a new animation you can set up folders automatically and get animating sooner. You can have multiple work spaces, saved as templates, so you can choose which work space suits your latest project. It's a great way to stay organized and to keep content you use repeatedly across animations close to hand.

Using the Switch Selection Window
to key frame Alvin's beak.
The Switch Selection Window is a more user friendly tool for working with switch layers (such as those used for lip syncing animation). It gives you a visual image of the current switch layer and allows you to key frame from the window instead of in the layers palette. It's not an essential tool but it sure makes working with switch layers more visually fun.

Bezier Handles are a standard in most Vector drawing applications but apparently this is the first time anyone's thought to include them in Moho. They work pretty much the same as they do in other vector applications to create and modify curved lines. Though an added bonus seems to be that now freehand vector lines are now created with fewer points than they would have prior to Bezier Handles being implemented.

Subtle key framing of a Smart Warp mesh
can add life to your raster images.
Smart Warp - Image. This new feature is pretty much a way to animate almost any shape through the creation of a warp mesh. In the case of raster images (e.g. photos) creating the mesh will isolate just that area of the image the mesh covers and make the rest transparent. Once created you can key frame single points or groups of points and the mesh will determine how surrounding areas will be affected.

Here I'm applying a vector Smart Warp to Alvin
to make his eyes open wider for emphasis on
specific words as he speaks. The mesh moves
with Alvin's head bone.
Smart Warp - Vector. I had assumed this would work similarly to the Smart Warp Image version of the feature, and it does to some degree but is even more powerful. With Vector Smart warp you can create meshes that can warp entire character rigs either as they move or as they pass through certain areas of the screen. One use might be to apply exaggerated squash and stretch movement to your characters without directly distorting the character rigs themselves.

The Import/Export Actions tutorial is a demonstration of how you can create and save actions (which has already been covered in an earlier video), and shows you how to transfer actions from one character to another. This can be done even if the characters don't have identical bone structures by converting actions to 'relative' imports.

Realistic Motion Blur is a demonstration of some new settings for Motion Blur that creates a more realistic blur. Anything that moves in your animation can have a motion blur effect applied. It's pretty easy to add too, so worth exploring if you want to easily add a professional touch to your work.

The Timeline Enhancements demo highlights two main new features. One is the ability to turn tracks (or channels in Moho speak) on and off so you can see just the ones you're actually working on. The other is the ability to mute tracks so that their key frames don't play out but remain intact. Useful, as shown in the demo, if you have a lot of camera movement that is making it difficult to key frame your characters as you scrub through the timeline.

The final video, Moho Exporter, covers Moho's batch exporter which allows you to queue up several project files for rendering at once. Great for multi-scene projects or if you want to render one project in several different formats at the same time.

---o ---o--- o---

This concludes my journey through Moho Pro 12's entire video training course. If you've made it this far, congratulations but let's never speak of this again! Well okay, maybe just a little bit more then.

The purpose of all this was to sort through all the official videos and sort them into some kind of logical order of progression. I think that has been achieved. If you review all 12 parts of this blog series you'll get an exact order for the video along with a brief summary of what each contains. I think the summaries are particularly useful if you're looking to re-watch a specific video and aren't sure which one contains the information you're looking for.

---o ---o--- o---

Update: If you've been following this series as I've been writing it you'll be pleased to know that I've now gone back through all twelve posts and, linked all the video titles to their corresponding video on the SmithMicro YouTube Channel. These videos were actually part of a bonus content offer when I purchased Moho from SmithMicro. The majority are re-badged tutorials from earlier releases of Anime Studio (mainly 10 and 11), therefore the online versions have different opening titles but the content is otherwise identical to the ones I bought.

You'll also be pleased to know that I have compiled a complete list of links to all my blog posts in this series and all the video titles. The list will give you easy access to everything and will save you time searching through my posts looking for detail on specific tutorial videos.

Comments

  1. So it was through one of your posts about Moho (the comparison one with CTA3) that I found out it doesn't handle frame by frame hand drawn animations. This is disappointing because I was just about to purchase it for my daughter. Toon Boom Harmony is just too overpriced at the moment, but it seems that is the best one so far for what she needs. Ugh ...

    ReplyDelete
  2. Thank you so much for this. I've been using Moho for 2 years with only the included written tutorials for guidance. I followed along with your entire blog over the last few days and gained so much more knowledge of the program.

    ReplyDelete

Post a Comment

* Thanks to constant spam comments by a Casino Marketing Moron who won't get the message that spam comments WILL be deleted ALL comments will be moderated and only cool, on topic comments will be approved.

I welcome, read, and respond to genuine comments relating to each post. If your comment isn't that save me some time by not posting it.

Popular posts from this blog

Featured Animator: Christian Haynes - 'Zack In Time' An Original, Independent, Animated Series on the Rise

Christian Haynes - Zack In Time.  If you've ever wanted to create an animated TV series staring your own original characters and stories then Los Angeles based writer, director, and animator, Christian Haynes is taking those next steps of putting together a team, developing a pitch/trailer for their series, Zack In Time. Featuring professional studio quality animation, they hope the show will get picked up by an animation studio for an official series. The path he and his team are taking is one you could easily follow as they deal with real life commitments, and building a following on Instagram and Tik-Tok showcasing their work behind the scenes. TET: Tell me a little about yourself. Who you are, and why you started animating? My name is Christian Haynes and I've loved animation ever since I was a kid. I would constantly be drawing cartoon characters from TV shows and movies and making my own little homemade comic strips.  As I got older, I became a lot more interested in st

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu

Shotcut - Free Open Source Video Editor for Windows, Mac, and Linux

Shotcut Open Source Video Editor. I've been on the hunt for a while now for the best, free, open source, video editing application out there. In Shotcut , by Meltytech , which has versions for Windows, Mac, and Linux, I think I may have found a real front runner. This won't be a feature filled review, rather it will be my first impressions after having used Shotcut on a few of my YouTube videos so far. One of my key criteria for a video editor is the ability to import any video format directly into the project. This may seem like an odd focus initially but having convert video to something your video editor can use is annoyingly time consuming, and it creates a new generation of footage, potentially with a loss in quality if you don't really know much about video format specs (that's this guy right here!). Shotcut will happily work with my OBS recordings (.FLV), and .MOV, .MP4 files that I get from two different cameras. Not only that but Shotcut doesn't hold me up

How to Use Plask and Reallusion's 3DXchange to Create Full Body 3D Motion Capture Animation for Cartoon Animator

Last month I reviewed Plask , a free, browser based app that allows you to create 3D motion capture files for animation from a webcam or prerecorded video footage. At the time my hope was that Plask could be used to create 3D motion capture files for Cartoon Animator 4. Unfortunately my knowledge of how to export 3D animation motion files between applications is fairly basic and I wasn't able to figure it out. However, thanks to 3D animation enthusiast and game developer, Freedom (of the YouTube Channel Freedom Arts ), who published a tutorial on how to use Plask with iClone7 characters (in my review I wasn't able to work that out either) there is now a workflow from Plask, via Reallusion's  3DXchange , to Cartoon Animator that is relatively easy to follow and works well. Note: If you want to try this out, 3DXchange is available as a free 30 day trial download if you don't have it. Creating Your 3D Motion Capture File in Plask I'm not going to do a detailed run

Create 2D Animated Characters with 3D Character Creator Tools and Artistic Filters

3D CC3 TET Character, based on my Oppa Doll Avatar, used as the base for a 2D CA4 character. One of my favorite things to do is to create characters with any type of Avatar/Character creator app. In fact the first test I usually try with these tools is, can I make an avatar of me (or at least my The Extraordinary Tourist persona). Previously I've used 2D character creators like Oppa Doll as a source of artwork for some characters I've made for Reallusion's Cartoon Animator 4 animation studio but 2D character creators are limited to... well 2D. 3D Character Creators While you may think 3D character creators have no place in creating characters for 2D animation there are quite a number of advantages including: No drawing skills required. Render characters in any style. Use an art filter or even hand trace into line art. Need to animate the character in a specific pose or angle? Render out an image of the character in the required angle and animate it in 2D. Quicker to crea

KIT Scenarist - Free, Open Source, Screenwriting Software that Helps Research Your Ideas Too

KIT Scenarist Script Writing Software's Mascot, Alexander Cat. While you can write a script in any word processing app, if you're writing stories (screenplays) that feature characters and dialogue, a dedicated script writing app can save a lot of time formatting, letting you focus more on the actual story. Script writing apps are also very useful if you plan to send your screenplays out to production companies, or if you're collaborating with actors and other production people, who are used to scripts being in a particular standard format.  [Note: In case you're wondering there are reasons scripts follow a standard format and are always written in Courier (typewriter) font, including but not limited to; being easy to read by actors, plenty of space for notes, and the general rule that one page of a script (in this format) equals approximately one minute of screen time.] KIT Scenarist , in my opinion, is one of the best script writing apps out there for ease of use, simp

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap