Skip to main content

The Dork Knight Remade in CrazyTalk Animator 3 - Revisiting a TET Original Animated Short

The Dork Knight was one of the very first animations I created in 2008 on the then very new GoAnimate (now known as Vyond) website and animation studio. At the time it was featured as a Staff Pick and spawned two 'sequel' animated shorts.

A very loose parody of Christopher Nolan's Batman trilogy, The Dork Knight reimagines Bruce Wayne as a preteen nerd who thinks he can be a superhero. This version of the character is rich enough to have a butler (Alfred) but lives a more suburban lifestyle with his 'Batcave' being his mother's garage.

Anyway, to cut a long story short, over the years I've bought probably thousands of dollars of CrazyTalk Animator content packs that I've barely used. I really want to do more animation that doesn't take months to complete and is just made for the fun of telling a story.

Remaking my old GoAnimation shorts is something for years I thought would be a fun challenge so I finally decided to give it a shot. Rather than use my own original artwork it seemed fitting to 'kitbash' a remake together with my CTA content library, keeping the spirit of the original GoAnimations which are a 'kitbash' of GoAnimate's content library.

My two goals for The Dork Knight remake were; recreate the animation as closely as possible using primarily characters and props from my own CTA content library, and, get it done as quickly as possible.

If you're curious to watch the original you'll find it here. However the new version below is much better and almost a shot for shot copy of the original scenes - you're really only missing out on having to read the dialogue in speech balloons, as the early GoAnimate studio wasn't capable of uploading voices or sound of any kind.



I'm very happy to say this animation only took about a week to create, leaving me hopeful that I could certainly create more of these short projects more often.

Figure 1: Scene comparison. Top is
the original GoAnimate Scene.
Whilst the animation is far from an exact copy, the spirit of each scene is there. If you compare the 'Batcave' scene from the original (see figure 1), at a glance it's fairly close.

You'll notice the new Alfred character has lost considerable weight. Largely because I didn't have a character in my library that looked anything like the original GoAnimate version.

Highlights of the new version include:

  • Being able to fully animate the characters rather than use the pre-animated actions of the original characters.
     
  • The characters now speak their lines instead of using speech balloons.
     
  • There are a lot more cartoon sound effects for reactions and other moments. Something that wasn't possible when I made the original in GoAnimate's studio.
     
  • New background music.
     
  • Also note that Dorkman's cowl is made from combining existing props in my CTA library (the ears, for example, are rotated gun holsters), whereas in the original it was a fully custom prop.
As I said, I hope to do more projects like this, whether it be recreating old GoAnimations or creating entirely new projects. It's a lot of fun just noodling around in my content library and seeing what I can put together - plus it gives me the chance to showcase what you can do with CTA if you're someone who doesn't draw but wants to tinker around with telling stories through animation.

Comments

Related Posts with Thumbnails

Popular posts from this blog

Real Human AI Text to Speech Voice App by Replica Studios - AI voice actors for games + films

Replica Studios TTS App. Image: Replica Studios It really pays to attend Reallusion's free animation demonstration Webinars. At a recent webinar, host, Kai DeNeve, featured Replica Studio's A.I. Voice Actor system . Replica uses Artificial Intelligence to learn a real voice actor's speech patterns, tone, and inflection, which can then be used with their Text To Speech (TTS) system to produce the most realistic computer generated voices yet (or at least that I've come across). You can even fine tune how individual words are said and more. Their TTS system works through a downloadable desktop app for Mac and Windows. There are also bridging apps if you want to use their system for voices in UnReal and Unity Gaming systems. Sign up for a free account and get 30 minutes of free voice downloads (that's 30 minutes of recorded audio - not 30 minutes to download audio - that you can download a line at a time). After that you can purchase 4 hour blocks for just USD$24.00.

Animating Warwick Hays Skateboarder Ed Character for Cartoon Animator - Can Ed Kickflip?

Skateboarder Ed. Character by Warwick Hays. Warwick Hays has built quite a sizeable collection of characters, props, and backgrounds for Cartoon Animator that I've yet to really explore, however, being the tragic skateboarder that I am, it was surely fate that I would buy his Skateboarder Ed G3 character as my first purchase. Now I don't know a lot about Warwick but, based on the design of the skateboard prop that comes with Skateboarder Ed I'm fairly certain Warwick doesn't know much about skateboarding, and/or probably didn't use a good reference when designing his skateboard. Bart's skateboard has changed over the years, though curiously, even later versions, barely get closer to what an actual skateboard looks like. To be fair, Warwick's holding up a tradition of animators who clearly haven't seen a skateboard or noticed how skaters actually ride them. Just check out Bart Simpson's flat plank of wood with wheels from the opening int

My First Anthropomorphic Character with Reallusion's Character Creator 3 (Pipeline) & Reviving My TETAnimations YouTube Channel

Skateboarding Cage Monster - Heelflip. Reallusion's Character Creator 3  is a pretty incredible application for creating any kind of human digital 3D character quickly. Its power comes from the way it can totally deform a standard human base template character into a seemingly infinite number of body types and shapes. While I wouldn't recommended it as a your only 3D character sculpting tool, it is very powerful with just how much you can edit a character's form at the vertex/mesh level. I've experimented a little with CC3's Edit mesh functions, mostly using it to hide areas of an object I don't want seen. Bat Storm's cape is a good example where I used the ability to hide vertices to completely remove the assassin's hood from the neckline up. Just on a whim I wondered if I could create my Cage Monster character entirely in CC3 (with exception to his skin textures which I edited in Krita). The character is basically a stylised human body with a monster

Your First Look at Bat Storm Animated and Launching My Patreon

Bat Storm. Traditionally my Bat Storm character has always been a parody of whichever movie Batman is in the limelight. Back in the GoAnimate days that was Christian Bale, but now we have a new, upcoming Batman with Robert Pattinson. What better way to greet the new guy than with Bat Storm's own 'camera test' teaser just like Robert Pattinson's suit camera test. This is actually the very first public release of my new Bat Storm character model animated. Prior to this it's only been 'leaked' still images (does it count as leaking when it's the show creator deliberately posting images publically?). Anyhow Bat Storm pays homage to two Batmen ahead of their time (Val Kilmer and George Clooney) who had the balls to wear nipples on the Batsuit. Clearly a diversionary measure designed to disarm unsuspecting bad guys with laughter.  If no one is taking you seriously that's clearly an advantage! Visit my Patreon Page for more information. L

#XPPenanimationchallenge - How I Created My Entry for XP-Pen's First Animation Competition

XP-Pen's Mascot, Fenix, in A Change of Art by TET. XP-Pen , the makers of a range of pretty sweet pen display monitors, and Reallusion , the makers of some pretty sweet animation apps, teamed up for XP-Pen's very first Animation Challenge with the theme of 'Change'. Any form of animation was acceptable with entries needing to be a minimum of ten seconds in length. Entries closed on June 16th, 2020 (sorry, this blog isn't really a breaking news site, I probably should've mentioned it back in March when entries submissions opened) so it's too late to enter, but I wanted to tell you the tale of how I ended up creating my entry in a really late evening, the day before the deadline. Watch my entry below. Remember the theme is 'Change' and XP-Pen suggested in the rules that including their mascot, Fenix, somewhere in the animation would be looked upon favorably.   The Ideas Scenes from Skater - My First XP-Pen Competition Idea. This was not my first idea

Voice All Your Own Animated Characters with Voice Changer

Voice Changer by AVSoft is real time voice manipulation software that can be used for a wide range of purposes including (according to their website); Voice-over and voice dubbing for audio/video clips, presentations, narrations, voice messages, voice mails, E-greeting cards, broadcasting, etc.; mimic the voice of any person, create animal sounds, change/replace/remove voices in songs, videos,etc. I bought it for the specific purpose of changing my own voice, to extend my vocal range, for voicing characters in my own animations. I was fortunate enough to get this software at a significant discount that made it difficult to refuse, given that I'd never tried it, or even heard of it before. I'm not sure if I would have bought it at the full price given that much of what it can do (for my needs) can also be done with the freeware audio program, Audacity . AV Voice Changer Interface. Voice Changer is relatively easy to install and set up. Once installed simply

Artbreeder - Using AI created Character and Background Content in your Animations

A selection of User/AI generated images from Artbreeder. If you're looking for an endless supply of 2D character and background images for your animations then Artbreeder , an online Artificial Intelligence (AI) that generates image mash-ups you can tweak as much as you like, could be the ultimate content library. What is Artbreeder? Artbreeder is free to use though there are various paid plans, that give you additional features, such as higher resolution download images or more settings to play with. All images created on the site are Public Domain (CC0 License) and can be used in commercial projects. Using Artbreeder's online app you can generate head shot portraits, full body characters, landscapes, and other scenes simply by choosing two or more existing images to mash together then, using a series of sliders, to select which traits from each image you wish to lean toward in the final image. Photo Comparison - Top is my original uploaded photo. Bottom is Artbreeder's ap