Skip to main content

Rigging My First Vector Character in Cartoon Animator 5 For My Resident Dragon, 2D Animated Web Series

Creating my TET Avatar Character in Cartoon Animator 5 - Smooth Mode Preview.
My TET Avatar character in Cartoon Animator 5. Smooth Mode Face Setup lets you map 
face feature movements to the Face Key Detail Settings sliders for greater control. 

Since my previous post I have completely finished drawing the front facing angle of my TET Avatar in Inkscape, transferred all the sprites to a front facing human template in Affinity, and I am testing the rig so far in Cartoon Animator 5.

For the most part it's going well. The only challenges are the ones I'm creating for myself - as opposed to ones often faced from not knowing the software enough to know when you're doing something wrong.

Resident Dragon Cartoon by TET.
Resident Dragon cartoon by TET.

If you're not familiar with this project, this is a behind the scenes on my 2D animated web series, Resident Dragon, which is all about an eight to nine foot tall fire dragon called Red, living in the suburbs with his former director and friend, TET, in TET's house. TET has a cat called Cool Froyd, and a dog known as Grrr Dog.

I've mentioned previously I've already written the first three, two to three minute episode scripts of a six part series, and storyboarded two. I'm now building the character rigs, starting with TET (who is an avatar of myself).

Rigging a 'Hero' Character

TET is a 'Hero' character otherwise known as a main character, therefore I'm aiming to create the most advanced puppet rig for him, that Reallusion's Cartoon Animator will allow, for the most flexibility in posing and animation.

He's also a traditionally designed 'Saturday Morning Cartoon' style character with outlines. Requiring me to use all my knowledge on how to rig outlined characters so that the outlines don't 'break' when joints are moved to their extremes. I demonstrated some of this in my last post.

Even more importantly, I'm using a completely new technique to rig his face in Cartoon Animator.

Smooth Mode

Most people rig their characters face in Cartoon Animator using a combination of sprite switching and face deformations. It works well but requires your character to have a minimum of six different eye sprites, and fifteen different mouth sprites - which can be a lot of extra drawing to do well.

I discovered Smooth Mode when Cartoon Animator released its Puppet Stage Live feature for V-Tubers. Smooth Mode is an extra mode added to the face setup feature where you can create even more expressions simply by using wire frame distortions to bend and twist your existing face sprites even more.

Setting up an eyeblink animation in Smooth Mode.
Setting up an eyeblink animation in Smooth Mode.

Smooth mode lets you set up a key frame for various expressions and that feature will smoothly animate from the default position to your key frame. For example, key frame an eye blink, and the eye will now animate from open to closed and back again, just like a real eye, no sprite switching required.

The upshot is, you only need one eye sprite (with separate eye white, eyelid, and whatever other eye element you want to add), and one mouth sprite (with separate mouth interior, upper lip, lower lip, and whatever else you want to add).

Anything that eliminates the need to draw and color fifteen mouth sprites and six eye sprites is a win in my book (I do call myself 'The Lazy Animator' for a reason) with the added benefit that Smooth Mode works better with face motion capture than sprite swapping too (that's why it's aimed at V-Tubers).

Where I'm At...

Rigging the body of my TET avatar has been mostly smooth sailing. All my main joints move as intended with unbroken lines and the ability to change the layer order on the joints and still maintain unbroken lines.

Front and Back of my Avatar's hand showing the joint lines on the back.
Front of the hand on the left. Current back
of the hand on the right. See all the joint lines.

I'm currently trying to create the same type of joints in my character's bone hands but so far this is proving elusive. I can get the fingers to all look fine, with unbroken lines when you pose them but, as soon as I flip the hand to the back, you can see all the joints. It looks awful.

I do know a fix that will work - adding all my finger joint circles to the character as accessories - but I really want to make the joints part of the rig, like I've done with the elbow and knee joints. This involves adding a dedicated bone to the joint that the joint circle is attached to.

It works fine on the body, but I can't quite work out the bone naming structure for the hands. I do know you can add extra bones to the hands because I've done it using the bone editor inside Cartoon Animator. I just haven't worked out the naming structure for that to work directly from the character template.

That's where the character is at the moment. Once I work out the hands I'll move on to rigging the face, and will cover that in the next update. In the meantime, if you like a more detailed update, and demonstration of Smooth Mode, watch my video update on the project embeded below.

 




o---o--- ---o--- o---

Did you find this article useful?
Subscribe to my newsletter and get the
latest articles delivered to your inbox.

Comments

Popular posts from this blog

Infinite Monkey Theorem Animated Short - Part 5

Scene 2 from my storyboard, Infinite Monkeys. Work on my Infinite Monkey animated short is definitely back on track since my last update and my previous part 4 post . To get things moving again I've decided not to spend time creating a final draft storyboard that uses all the actual props and characters. This is something that you'd generally do if you were planning to show the storyboard to someone else for feedback. At this point I'm not planning to do that so I'm going bypass it and create and animate each scene as I go, saving a bit of time.

Eight 2D Animation Apps For Your Phone or Tablet Mobile Device

M obile productivity apps have become so capable that they can be great alternatives to their PC/MAC equivalents or serve as great tools in their own right when you're away from your desk. While some apps simply mimic their desktop counterparts, others offer well thought out, touch-friendly interfaces that are easier and more fun to use. Every so often I check out what's available for 2D animation for Android devices, since that's what I use, that can complement my workflow with Reallusion's Cartoon Animator 5. Some may be available for Apple devices as well. Below I've listed six free (F) apps (with optional paid (P) upgrades) on the Google Play Store that you might want to explore. Some are just fun apps on their own while others may be useful as part of your workflow on bigger animation projects. Not all are exclusively animation apps and could be used on any production. JotterPad (F/P) The name JotterPad makes this sound like a notepad application but it's ...

Reallusion's Cartoon Animator 4 Released - Not So Crazy Anymore

If you're the kind of 2D animator that needs to get high quality work out fast then you should be taking a serious look at Reallusion's Cartoon Animator 4 because that is the key feature that informs almost everything this application is capable of. Formerly known as CrazyTalk Animator 3, the release of Cartoon Animator 4 (CA4) reveals an application that goes out of its way to make high end 2D puppet rig and motion graphic animations easier to create quickly, and as intuitively as possible. That's not to say there isn't a learning curve but another great strength of CA4 is that you won't get lost in a sea of icons, tools, menus and more. The initial user interface is less complicated and more logically laid out than one may have used to put together a powerpoint presentation.

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 2 - Inochi2D Session)

In part one of my deep dive into the free VTuber software, Inochi2D , I focused mainly on Inochi2D Creator, which is used for rigging your character avatar in the correct file format for use with Inochi2D Session, the puppeteering part of the software. The two sides of the software are still very much in development and the documentation, particularly for Session, is very thin on the ground. To the point where I don't think I could even do a comprehensive tutorial because I'm not sure I'm even doing things right, and the software could change significantly in a single update. As a result, in this part of my Inochi2D deep dive I'm changing tact from presenting my finished Cartoon Animator TET Avatar, and will be summarizing my experience of getting Session up and running using OpenSeeFace as the recommended webcam motion capture software. To do this I will be using  the TET avatar I created in my review of Mannequin , since that can be exported as a full, ready to go r...

Wonder Unit Storyboarder - Free Storyboarding Software for People Who Can (or Can't) Draw

Wonder Unit Storyboarder.  As an independent and solo animator I'm always tempted to try and skip storyboarding my animated shorts because they're usually only single scene sketch comedy type jokes. As a result I have many unfinished projects that kind of petered out due to having no clear finishing line. Storyboarding your productions, no matter how small, gives you a step by step guide of every shot that needs to be completed (no planning shots as you animate). It also allows you to create an animatic that gives you a rough preview of the finished production. In short, you shouldn't skip storyboards as they, generally, increase the chance of the project being completed. Disclaimer - I'm Not a Fan of Storyboarder Upfront, Wonder Unit's Storyboarder  is not my preferred storyboarding software. However it's completely free, has a number of very compelling featu...

Prome AI Sketch Render Tool - Your Tradigital Clean Up and Colorist Artist for Character and Background Design

Random character head, Biro sketches drawn by TET (left). Render by PromeAI (right) using Prome's Sketch Render tool set to 'Comon:Cartoon, Render Mode: Outline'. W hile I don't do New Year Resolutions, one of my plans for the year ahead is to do more of my own art. Specifically character design drawn in an actual, physical sketchbook.  To that end, I have been spending the last half hour of most days drawing a page or two of random biro sketches in my sketchbook and posting the pages to my Instagram account  (this link will take you to one of my posts). These sketches are mostly practicing my skills because I don't really draw regularly anymore. Here is a tip, if you do this kind of sketching, and push yourself to keep doing it, you will see many drawings that could be taken further, even if you don't have anything they're suited for just at the moment. Which is where my second favorite AI Image Tool (after Leonardo.ai )  PromeAI comes into play. PromeAI ...

Inochi2D - Free Open Source 2D VTuber Avatar Rigging and Puppeteering Software (Part 1)

Inochi2D Creator - Free Open Source VTuber Software. If you've been looking for a way to live perform as a 2D cartoon avatar on camera, whether it be for a live stream or for pre-recorded content like educational videos, then VTuber software is a low cost (or even no cost) option worth looking into. In my previous post, How to Become a VTuber - 2D and 3D Software for Creating and Controlling Your Avatar , I took a brief look at the relatively new but completely free and open source Inochi2D  which I thought showed great potential for my own needs of creating a live performance character rig for my own TET Avatar that I use for all my promotional materials. While it is possible to live perform my character using Cartoon Animator itself, Reallusion's MotionLive2D capture system isn't great - with lip sync in particular. More importantly though, I can't exactly teach people how to use Cartoon Animator if I'm using Cartoon Animator to control my Avatar. What is Inochi2D...