Alvin the Owl is a character that I originally designed for a business client as one of a selection of owl choices. This version didn't make the cut but I liked him so much I decided to animate him anyway. Eventually I'll release him as a community character on GoAnimate.
In creating Alvin I thought I'd show you how the character is constructed in Koolmoves. In particular how I made use of an embeded movie clip inside the main character movie clip to isolate the head animation from the rest of the body.
The embeded video below is a tour of Alvin's Koolmoves file for his 'standing' and 'stand and talk to camera' actions. It doesn't explain how the character was made (see some of my previous Koolmoves tutorials for that). If you're at this level of creating characters you should be able to work out for yourself how to embed a movie clip within a movie clip.
At the time of writing this blog post this is all that I've done in the way of animating Alvin. I will be adding more actions in the future and may show you more of the character's development in future posts.
In creating Alvin I thought I'd show you how the character is constructed in Koolmoves. In particular how I made use of an embeded movie clip inside the main character movie clip to isolate the head animation from the rest of the body.
The embeded video below is a tour of Alvin's Koolmoves file for his 'standing' and 'stand and talk to camera' actions. It doesn't explain how the character was made (see some of my previous Koolmoves tutorials for that). If you're at this level of creating characters you should be able to work out for yourself how to embed a movie clip within a movie clip.
At the time of writing this blog post this is all that I've done in the way of animating Alvin. I will be adding more actions in the future and may show you more of the character's development in future posts.